A Minecraft server experiences entity lag when it cannot handle the actions and movements of many animals, monsters, or dropped objects simultaneously. For connected players, this high system resource demand slows down the game world. One method to reduce this strain is to lower the distance at which entities remain active and visible. Modifying these ranges decreases the amount of background calculations the server must perform.
Requirement: Spigot or Paper must be installed. Learn how to here.
Note: To reduce entity lag on vanilla or modded Minecraft servers, see here.
Step 1. Log in to the MelonCube Games panel.
Step 2. Stop the server.
Step 3. Go to the Files tab on the left.
Step 4. Open spigot.yml.
Step 5. Change the following settings:
entity-activation-range:
animals: 16
monsters: 16
raiders: 24
misc: 4
tick-inactive-villagers: true entity-tracking-range:
players: 24
animals: 24
monsters: 24
misc: 16
other: 32Step 6. Press the Save button.
Step 7. Start the server.